The Right Combination of Design, Development and Science
CEO & Co-Founder
Recognized by Digital Media Wire as one of the Top Executives to Watch in Digital Media, Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to founding TRIPP, Nanea was President & COO of textPlus, one of the top mobile communications applications on the iOS and Android platforms.
Before joining textPlus, Nanea was the COO of Machinima, an online video influencer and content network focused on video games now owned by Warner Brothers.
Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation.
Previous to Gaikai, Nanea was SVP/COO of Global Online for Electronic Arts where she was responsible for building the foundation for EA's digital revenue streams. Nanea came to EA through their acquisition of JAMDAT where she was SVP of Enabling Technologies. JAMDAT was one of the first breakout mobile games company with a successful IPO in 2005 before being acquired by EA in 2006.
Nanea is very committed to supporting the evolution of the technology sector in Los Angeles and has worked as an Advisor and Angel Investor in many exciting So-Cal start-ups including Oculus, Haku and Saucey.
Nanea is an active mentor and enjoys public speaking having given 3 Tedx talks on various subjects. An avid meditator, Nanea also spends her free time playing video games, her ukulele and golf. She is also very active in her late husband's non-profit Bodhicitta, Inc as well as dedicated to helping women in recovery at the Peggy Albrecht Friendly House.
President & Co-Founder
As President and Founder of TRIPP Zachary designs and manages delivery of the product. He guides the creative experience as well. Previously, he was Founder, President & Chief Creative Officer of textPlus, where he handled the creation and management of the company’s platform and product offering.
Prior, Zachary Co-Founded JAMDAT Mobile. As SVP Worldwide Studios, he built JAMDAT Studios into a global operation with development teams in several countries and managed the production slate. He believes that high product quality, platform-native design, and a high degree of utility are key factors for the success of any electronic offering. He built JAMDAT Studio's slate, management and systems around this doctrine and as a result, the company was recognized throughout the industry as the quality and innovation leader in mobile entertainment. Zachary designed hits like JAMDAT Bowling, Bejeweled Multiplayer, and JAMDAT Solitaire; and three of the first five games ever to be sold on iTunes.
Prior to JAMDAT, Zachary was Creative Director and Executive Producer at Activision, Inc., where he designed and managed several hit video game titles including Mechwarrior 2 & Interstate '76, titles responsible for over $250M in revenue.
Before his career in the interactive space, Zachary was a screenwriter and is credited with the conception of the Best Picture Oscar-winning feature film Shakespeare In Love.
In 2008 he set a land speed record at Bonneville on his electric Harley-Davidson.
Zachary is also CEO of Doggie Lawn a successful pet supply business he runs with his wife, Natalie.
Andreja Djokovic - Chief technology officer
Andreja Djokovic and his development team have worked with Nanea and Zack for many years. Prior to joining TRIPP to helm our technology team, Andreja has been running a company on the bleeding edge of technologies for over a decade and a half.
After graduating from The University of Illinois with degrees in Psychology, Math, and Computer Science, Andreja attended a PhD program in Pharmacology with an emphasis on Cardiology and Neuroscience. In 1995, Andreja joined the growing tech field as a software engineer.
In 2002, Andreja started a company, Babaroga, in the emerging mobile space with a focus on video games. Babaroga has been riding the wave of innovation ever since. From PCs, to emerging smartphones and handhelds, to tablets, and now VR immersion. With every wave of platform disruption and change, Andreja and Babaroga likely collaborated on the platform launch title - from Tiger Woods ‘09 on Android, original iPad, multiple titles on Zune, Zune HD, Windows Phone, many titles on Windows 8 / XBOX, Oculus and now Google’s DaydreamVR.
Andreja successfully built a company which is trusted to deliver groundbreaking, innovative, high production quality content, and on time. Over the years, there have been a large number of IPs and titles that Babaroga has collaborated on - from Need for Speed to Transformers to Tetris to Golden Tee Golf. No stone unturned.